The shadow stay the same on shadow catcher material when I rotate the envHDRI map.Could this be the shadow of default lights in max. or the shadow of envHDRI un-rotated?


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Hi Kirgman,
The shadow stay the same on shadow catcher material when I rotate the envHDRI map.Could this be the shadow of default lights in max. or the shadow of envHDRI un-rotated? ![]() ![]()
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